Gamification Frameworks and Concepts – Kevin Werbach – Visual Summary

Posted on April 3rd, 2013

Gamification is a rapidly growing, important, but young concept. The idea of using techniques from digital game design in serious contexts still shocks many people. And there isn’t yet enough material about the promise and challenges of gamification as a business practice. That’s why Kevin Werbach developed this course.

Coursera –  Gamification Frameworks and Concepts by Kevin Werbach

 

Download all 50 mind maps in a single zip file.

Discover the most important concepts of gamification, easily review course material, prepare for the exam, or use them for further research.

1. Gamification and Games

  • 1.1 Introduction
  • 1.2 Course Overview
  • 1.3 Definition of Gamification
  • 1.4 Why Study Gamification
  • 1.5 History of Gamification
  • 1.6 Examples and Categories

2. Games

  • 2.1 gamification in context
  • 2.2 what is a game
  • 2.3 games and play
  • 2.4 video games
  • 2.5 Just a Game?

3. Game Thinking

  • 3.1 Why Gamify
  • 3.2 Think like a game designer
  • 3.3 Design Rules
  • 3.4 Tapping the Emotions
  • 3.5 Anatomy of Fun
  • 3.6 Finding the Fun

4. Game Elements

  • 4.1 Breaking Games Down
  • 4.2 The Pyramid of Elements
  • 4.3 The PBL Triad
  • 4.4 Limitations of Elements

5. Motivation & Psychology (I)

  • 5.1 Motivational Design
  • 5.2 Behaviorism
  • 5.3 Behaviorism in Gamification
  • 5.4 Reward Structures
  • 5.5 Reward Schedules

6. Motivation & Psychology (II)

  • 6.1 Limits of Behaviorism
  • 6.2 Dangers of Behaviorism
  • 6.3 Intrinsic and Extrinsic Motivation
  • 6.4 How Rewards Can Demotivate
  • 6.5 Self Determination Theory

7. Gamification Design Framework

  • 7.1 The Design Process
  • 7.2 Objectives and Behaviors
  • 7.3 Players
  • 7.4 Activity Loops
  • 7.5 Fun and Tools
  • 8.1 Taking Stock
  • 8.2 Is Gamification Right for Me
  • 8.3 Design for Collective Good
  • 8.4 Designing for Happiness

8. Design Choices

  • 8.1 Taking Stock - Two Approaches To Gamification
  • 8.2 Is Gamification Right for Me
  • 8.3 Design for Collective Good
  • 8.4 Designing for Happiness

9. Enterprise Gamification

  • 9.1 Enterprise Applications
  • 9.2 Workplace Motivation
  • 9.3 The Game vs. The Job
  • 9.4 Playbor
  • 9.5 Daniel Debow Interview

10. Social Impact & Behavior Change

  • 10.1 Gamification for Good
  • 10.2 Social Good Applications
  • 10.3 Social Impact Techniques
  • 10.4 Behavior Change
  • 10.5 Susan Hunt Stevens Interview

11. Criticisms and Risks

  • 11.1 Pointsification
  • 11.2 Exploitationware
  • 11.3 Gaming the Game
  • 11.4 Legal issues
  • 11.5 Regulatory Issues

12. Beyond the Basics

  • 12.1 Beyond the Basics
  • 12.2 Inducement Prizes
  • 12.3 Virtual Economies
  • 12.4 Collective Action
  • 12.5 The Future of Gamification

Questions or comments? Send me an email